Where the games live:
I've had an interest in video game development since I was a child. I'm not sure what it was exactly, but I assume it's a mix of my "I see it, I want to try it" attitude and my general interest in technology. I found out about the website Scratch when I was in a year 2 ICT lesson and I googled it when I got home and made an account. I spent a couple years making various games on there, as well as on Roblox Studio but those were mostly random assets I found on the toolbox, chucked into a world with no actual coding. I did code a game myself by following a tutorial, but that was an exeption. Also they had a habit of being hacked because I gave out my account details to various free robux websites when I was 10.
I've experimented with various game engines, such as Pygame, Game Maker Studio 2, Construct, and Godot, which is what I use today.
When I was younger I thought I had to run a company to make the games I want, but I found out what indie games were after I discovered Undertale when I was 12 and found this video essay on it's development and finding out how a 7 hour game on Steam was made by one guy and his artist friend, was very inspiring to me. Even when I wasn't sure if making games was something I would keep up after trying to find something a bit more serious than Scratch when I was in my early teens, it stuck with me and when I first tried Godot, it felt like I had suddenly figured out who I was: someone who will never see sunlight ever again.
...Or how the business world would call me: an independent game developer.