Entity Creator: Lolita Fashion edition

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"I made it greyscale because then I wouldn't have to worry about making all the assets in a billion different colours; even drawing, exporting and coding 5 colours took a lot of energy.

"When I first saw the prompt to this game jam (link to the costume jam),I thought of this idea of creating a literal being in a big colourful test-tube and thought it was pretty spooky. Well, maybe not in the traditional sense of skeletons and xylophone music and Hobbycraft. I mostly worked on this during my half term and it took me from around the jam's announcement a month ago to now but the majority of it was done during my half term so it was more like about 4 or 5 days. It's lolita fashion specifically because I like the style and that's about it."

I personally think this still holds up and I'm proud of the programmed tweening I did to make it look more lively. Also all the exporting and tweening and managing was so monotonous that I started playing old Minecraft lets play videos in the corner of my screen as they weren't all highly edited (pretty much just raw gameplay) so it made good background noise.