"To get this done in time for pixel day, I haven't had time to complete the lesser endings. I will update as soon as possible, but I don't want to rush things and I have a mock exam coming up. Basically when you get to said ending, it tells you what happens next before showing the ending artwork. There shouldn't be any major bugs.
"I debated about actually publishing this due to me finding it cringe in some places and not looking as polished as the others: both visually and gameplay wise. Then I realised that people actually like this for some reason but I can't imagine this winning anything due to how inconsistent it is as this took me 10 months and my art/music/writing skills have improved since then. But who knows? Maybe it'll turn into a meme. "This was mostly inspired by undertale, with some deltarune and henry stickmin collection chucked in for good measure. And if you've played, or at least seen, these games then it's very obvious. "This was created for the Pixel Day Contest 2023. "The length is about 30 minuits if you want to get every ending. "It's rated M 'cause you can see pixel art organs and guts and blood and stuff (it isn't anything sexual.) "It doesn't save your progress ('cause scratch).
"It may glitch out and do crazy stuff. That may be due to the sb3 to HTML converter I used and due to how large the file size is (<200MB). I don't know what to do about the glitches the player has due to how large the file is; if anybody knows how to make it run better, please let me know. I want to make a remastered version in the future when I know how to code in something other than scratch, but that's going to take a while."
I spent 10 months on this and it's not even good. The graphics are all over the place as I kept improving at pixel art as I was drawing them so I went and redrew the early ones but then they look out of place. The music suffers a similar fate but the early tracks were left as they were. The writing could be better. The coding kinda works but I can't run this on my PC as about half way, it uses up so much memory that it makes my computer freeze due to how badly optimised it is (not sure if it's a me problem or a Turbowarp problem). Either way, it's not a good game but I want to preserve it so I can explain what I was doing for my entire time as a 14 year old.
I have plans to make a better version of this as an actual game on Steam way into the future as I refuse to give up on my magnum opus idea. I've already made the story so much better just by developing it afterwards without the pressure of a deadline.